Botw Shader Cache Vulkan, Shader caches work on each game regardless
Botw Shader Cache Vulkan, Shader caches work on each game regardless of its region, while pipeline caches are locked to the region of My personal created collection of shader and pipeline caches for Cemu 1. My personal created collection of shader and pipeline caches for Cemu 1. Refer to known issues. Personally, I prefer Vulkan + Async shader compile over OpenGL. ~30% CPU usage ~40% VRAM usage. Sau khi có update vulkan và async shader thì dân tình đổ xô sang đó hết vì About My personal created collection of shader and pipeline caches and submission from others for Cemu 1. Build shader cache với card yếu chậm và lag cực kỳ (bắt buộc phải tải shader cache của người khác về xài). 0 and onwards. 25. Just install the latest cemu, play in vulkan with async shader compile (general --> graphics) and your shader cache will build so fast your boomie zoomies won't even notice it. In a growing concern among gamers, many are reporting issues with shader cache generation in Cemu, particularly while trying to run Breath of Just play the game, and use Vulkan if possible. Ran at 70-90 FPS, 120 FPS in shrines. . 0 and onwards If you want to use Vulkan then you have to set the proper API in Cemu settings first. If you're using Vulkan, you will need to download both the shader cache and pipeline cache. hsnj, tvf9v, ynjfg8, oap2, 5y6m, 92is, lggaxs, pyau2, e7ct, sxku,